You know what’s not incredible? The people who tank the rating of this amazing game because they can’t handle a game costing money. I frickin love this game, the storyline is interesting and incredible and it was well worth the $5. Note: I purchased the full version of the game, but have not completed the last few levels yet. It’s well worth the $5 if you enjoy the beginning, and I would much rather know if I like a game BEFORE I spend money on it than after I’ve already purchased it. The demo is very well done and provides a surprisingly long experience that’s fairly representative of the rest of the game. An improvement on these controls would make the game just about perfect.Īlso it makes me so sad people are complaining the full game costs money. This makes some of the later puzzles that require well-timed jumps and color control extremely difficult. The color shift button and jump button are too close to one another and it’s very easy to accidentally shift the color because of this. Where the game falls flat, however, is the controls. First, the game’s strong suits: beautiful design, well-thought out puzzles that provide a decent challenge, very atmospheric, brilliant and unique game mechanics, and lovely story so far. This game has so much potential and if the developers can solve these inconveniences, I think the game would be AMAZING!Ī very unique and beautiful game- with a few minor issues. I’ve been trying to do the level for a while and instead of being calm, I am getting upset and flustered. I’ve tried moving while switching colors, however, it won’t allow me. I have tried changing to the other color so I can get to a box that is closer, but when I switch, the box underneath me disappears. Sadly, when I get to a certain point, I can’t jump far enough to the other box. I am on a level that requires me to change the colors in order to get past the spikes. This game would be so peaceful and enjoyable if I wasn’t getting so frustrated with the controls. Since the demo was a bit short, I did not notice these complications. I enjoyed the demo so much that I decided to pay the 4.99. However, the controls are very sensitive and may even be slightly small. The design/style is so unique and the sound affects are calming. The game is so cool and I really enjoy the storyline. Again, love the idea and challenge of those, want better controls. I’ll keep playing bc I paid, love the idea of the game, and it’s beautiful visually.but meanwhile I’ll try not to throw my iPad across the room when I get stuck on the fast action color changes. There is literally no haptic on this, no physical feedback, something needs to be reimagined for an update. I even went to an entry map to practice the color change skills. I’m hoping I get used to it, but I’m at the “boulder run” and I’m about to quit. Particularly challenging is the jump color change bc it still activates the jump, sometimes twice, when you are still pressing and haven’t lifted your finger. The slide up to get the pause-color wheel is clumsy and bc the main color wheel is right above it and you slide too far it glitches out. I’m paying on an iPad Pro and the mechanic where you change colors while jumping or running, well, less than desired controls. That’s all fine, until you pay and get more challenging levels. Improved gamepad support, especially in UI navigation.I liked that you could demo before purchasing the full game, however the demo part doesn’t contain anything really challenging as it’s set up like a tutorial.Additional animation effects for the knight’s attacks.Optimized in-game physics and improved overall performance.New visual and sound weather effects depending on the state of the world.New intro sequence and in-game cutscenes.
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